Programme Details – Project Learning

Programme Details – Project Learning Programme Details – Other skills training, lectures and visits Registration Timetable  Summer Camp Policy Application Form

A) Project Learning (Around 20-22 hours of thematic learning)

In the summer camp, students must attend A) Project Learning (Around 20-22 hours of thematic-learning) + b) Other skills training, lectures and visits (Non-thematic learning)

There are 8 different projects to choose, student may apply the project according to their interest and the ability. Student can choose 1 project in each camp. (Students can list the priority of the projects in the application form)。


CUHK : Project (1) Wealth Management and Investment Education


Financial Quotient (FQ) is the ability to obtain and manage one’s wealth by understanding how money works. Like emotional quotient (EQ), FQ derived its name from IQ (intelligence quotient).After the publication of the book “Rich Dad, Poor Dad” which was popular all over the world, the concept of financial business was widely promoted. However, given the serious lack of financial education in the current education system in Hong Kong, students basically have no way to learn good financial management habits and establish a correct view of financial management.

Through table games, case studies and discussions, students will be able to learn financial strategies and principles such as savings and investment. Through experiential learning, students can understand what cashflow and financial freedom are and learn how to make appropriate plans such as managing money and savings, preparing budgets, and using credit cards. And also understand the concepts of loans, family finances and liabilities. In addition, this project will also teach basic concepts such as risk and return, risk diversification, Dollar-cost averaging, Compound Interest, and Inflation. Students will understand that being good at financial management and investing is one of the ways to become rich.


CUHK: Project (2) Geographic Discoveries (Secondary 2 or above students)

Learn and understand new geographical topics from the Department of Geography and Resource Management, CUHK. Students broaden their horizons and subversion of the traditional definition of geography. Learning range includes:

(1) Geographic Information System (GIS) (2) Ambient noise   (3) Geology and Minerals

*** A geographic information system (GIS) is a computer system for capturing, storing, checking, and displaying data related to positions on Earth’s surface. By relating seemingly unrelated data, GIS can help individuals and organizations better understand spatial patterns and relationships.

GIS can be used in urban planning, resource utilization, logistics, transportation, population management, public health, housing and other areas.

CUHK Project (3) Architectural design

Architecture is the art and science of designing buildings and (some) nonbuilding structures’. (Shorter Oxford English Dictionary, 1993). Architecture allows students to use creativity, inspire multiple thinking and transform the ideas into real architectural design. Students also learn to determine the internal structure and space for building and the external layout. Through lectures, workshops, group models, presentation and sharing.

CUHK Project (4) Game Apps design

Many people think that game design is difficult, even some people think that the most difficult part is programming. In fact, it is not difficult to complete a small and beautiful game by some game development software, e.g. Flash, FrontPage. Students can develop a simple game by using some physic principles.


PolyU Project (1) Augmented Reality (AR) and Product Design (Secondary 2 or above students)

Augmented Reality (AR) is a technology enriching the real world with digital information and media, such as 3D models and videos, overlaying in real-time the camera view of your smartphone, tablet, PC or connected glasses. AR is still in the early stages of adoption, AR will be applied in more areas, such as psychotherapy, recreation, information dissemination and business operations.

Product design technology has been applied to a number of areas, including clothing, automobiles, aircraft, medicine, construction industry, etc., Instructors will teach students to use Computer Aided design Software (CAD)、3D Scanning and 3D Printing technology to understand the rapid prototyping technology in modern industry.


PolyU Project (2) Internet of Thing (IoT) Application with Raspberry Pi and Flotilla Software  (Secondary 2 or above students)

The Internet of Things (IoT) digitizes the real world and links physical objects with virtual data. The application scope is very broad, including: transportation, logistics, health care, intellectual environments, personal and social fields. Students use the Raspberry Pi (microcomputer) and Flottilla (a training tool with different sensors and control modules) to learn about the IoT applications in different places. Students will also learn how to use Rockpool programming to control the tactile and light sensors installed on a small robot car and plan the walking route.

PolyU Project (3) Fashion Design (Secondary 2 or above students)

There are two parts of the project.  First of all, it is an excellent opportunity to learn some basic fashion design concepts and bring home the design.  The process can be documented to become a personal portfolio.  Consequently, the participants achieve their first step in the career of fashion designers.  Secondly, the participants will learn how to become smart fashion consumers by learning some behind the scene knowledge of material and processing.

PolyU Project (4) Lego programming

Robot Hardware consists with EV3 Intelligent Brick, Interactive Servo Motor, Sensor and other components. EV3 Controller like the human brain, servo motor like the human muscles to provide power, sensors like human facial features, to receive data from the external environment at once, and then sent the data to the brain for processing.

Students can assemble the robot with the small computer, electronic components, mechanical components, motors, sensors, etc..

The students will use the software provided by Lego Ev3, beginners can use graphics to design programs, instead of using the complex programming codes, so that students can learn basic programming concepts. The robot will run with the programme designed by the students.